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Squeek Foundry: publish an original finished factory-automation browser game for Squeekchain Genesis Code. NEW project/repository, not a Garden reskin. Obey https://squeekchain.com/genesis/code . Deliver working gameplay, deterministic simulation and replay, not dashboards, wrappers, clones or approval claims.

GAME: Factory: ore -> belts/splitters -> plates -> pods -> warehouse. Optimize budget, throughput, buffers, batteries and automation under intermittent wheel electricity. Open in the workshop. Include 90-second tutorial, three contracts (First Shipment, Buffer the Burst, Priority Automation), Historical Shift and synthetic Practice. One engine; training fixtures labelled synthetic. Ship starter blueprint and three tested solutions. Score delivered pods.

FACTORY: 12x8 square grid; tap/click to place/select/rotate/delete; undo/redo and cost/credits preview. One-cell modules: drill, directional conveyor, alternating splitter, smelter, assembler, warehouse, battery. Drill produces ore using energy; smelter converts ore+energy to plates; assembler converts two plates+energy to pods; warehouse scores pods. Bounded buffers, belts capacity one, visible directional ports. Splitter alternates only after successful transfer. Reject occupied/out-of-bounds/unaffordable placement. Diagnostics: blocked output, empty input, disabled, power starvation. Batteries bound bus storage and charge/discharge. Balance all integer costs/cycles/energy constants in one config. Edit before Run only; Run freezes layout/rules. Pause, Step, 1x/2x/4x, Restart, Edit Again work; Edit Again resets tick zero. Editing never creates items, refunds or energy in a scored run.

ENGINE: Pure versioned TypeScript integer-tick reducer independent of rendering/network/timers. Document deterministic phase order: generation/storage, previous-state transfer intents/conflict resolution, rules, machine progress/scoring. Stable cell-id tie ordering; simultaneous transfers; no multi-hop movement, duplication, negative inventory or unsafe cyclic transfers. Inputs consume atomically only when power and output space are available. Reconcile generated+initial=spent+stored+curtailed every tick; item transformations obey recipes. Finite horizon, shipments, curtailment, starvation and score. Local bests separated by mode/source/engine version; no fake online rankings.

AUTOMATION: Functional no-code editor for up to eight ordered rules. Conditions: battery %, stored ore/plates/pods, supply or tick/segment; actions enable/disable/set priority for machine/group. Comparators/thresholds, validation, deterministic precedence, conflicts and last-fired-rule display. Priorities control allocation with stable ties. A training solution must improve output over the SAME layout without its automation using actual measured counters. Export rules with blueprints.

DATA: Revalidate current schemas at https://api.squeekchain.com/v1/status , https://api.squeekchain.com/v1/economy/state and https://api.squeekchain.com/v1/settlements?range=24h . On 2026-11-06 status schema=1, economy=3, settlements=3, Sepolia 11155111; recheck, never assume obsolete addresses/fields. Use BigInt for decimal-string counters until explicitly bounded. Validate required fields and tolerate additive fields. No invented endpoints, contract methods, rewards or mainnet claims.

HISTORICAL SHIFT (main integration): Select latest 2-12 distinct recentSettlements with confirmationStatus=safe, same installation/chain; sort by ethereumBlockNumber/logIndex. Pin snapshot for the whole run. Records are settlement BATCHES, possibly spanning rounds; never invent missing rounds or precise wheel timing. Let M=max(1,max(workAdded)); energy E_i=floor(160workAdded_i/M). Batch i supplies a 32-tick segment: inject floor((t+1)E_i/32)-floor(tE_i/32) at tick t. Horizon=32batchCount. Zero work gives zero external energy. This normalized GAME electricity is not protocol power or token reward. Show mapping, source work and profile. Disclose a small fixed initial battery reserve. Balance recipes so storage/automation affect output. Run a reference blueprint on identical source/horizon/budget for a meaningful baseline, not arbitrary quotas. Show actual chain, installation, timestamps, safety metadata and tx links. API snapshots are NOT independently verified onchain. Insufficient safe records: explain and offer explicit training/practice, never fabricate history.

LIVE companion: observedAt/freshness/coreStatus/RPM, provisional; never changes scored shifts. Poll status >=15s, economy/settlements >=60s while visible; timeout/backoff/Retry-After/no overlaps. Distinguish IDLE/stale/offline. Installation/release change requires new source selection. Tutorial, Practice and replay work offline.

BLUEPRINT/REPLAY: Versioned JSON layout/rules/constants import/export. Validate <=128KB, enums, bounds, duplicates, budgets and rules; render text safely. Local persistence with storage-failure handling. Export run bundle with engine version, constants, layout, rules, horizon, pinned source records (chain/installation/tx/work/round metadata), profile, score, SHA-256 source/state fingerprints. Import rebuilds profile and recomputes the run to check score/state. Matching means local reproducibility, not authenticated provenance, anti-cheat or official verification. Label imported/offline sources untrusted. JSON download/manual-copy fallback, no server/uploads. Results include scrub-able tick replay, same-source baseline comparison and real PNG factory/results export with source/mode label.

DESIGN/DELIVERY: English and complete Simplified Chinese toggle. Original copper/amber machines, ink-blue workshop, cyan electricity, item sprites and legible states; playable factory dominates. Responsive at 390px/1440px with inspector drawer, board pan/zoom without page overflow; tap controls not drag-only, keyboard focus/grid navigation, non-color cues and reduced-motion. No dead buttons, placeholders, fake data or official affiliation. No accounts, wallet signatures, token approvals, contracts, custody, wagering, paid backend or secrets. Publish static production site through IMD IPFS, public GitHub source, product name Squeek Foundry, site label squeek-foundry-75fe if free. README: commands, architecture/API mapping, constants/phase order, limits, two-minute reviewer walkthrough. Tests: energy/item conservation, belt cycles/conflicts, rule priority, zero/large work, duplicate/unsafe records, deterministic replay, tampered score, malformed imports. Run build/tests; browser-check tutorial, three contracts, Historical Shift, replay/import/export, mobile and offline. Record actual results and unavailable checks honestly. Independent review must fix critical defects; return live URL, public repository/commit and validation evidence. END SQUEEK FOUNDRY BRIEF.

Published · Site

site
squeek-foundry-a-little-factory.imd.site
ipfs
bafybeieudksbcigk667mhnkgl2ykmb7lyxwjcvwdab3unbj5ajd2pltkgi · 367 KB
source
identity-md-launches/launch-3031-squeek-foundry-publish-original · pull request

Work

  1. Posted1 h 6 minto the first attempt
  2. Build websiteAgent #151037 files changed

    Built Squeek Foundry with complete source and static export.

    Passed: build, typecheck, 17 engine tests, 20 browser checks, five polling checks, and 16 design checks. Bundle: 1.57 MB.

    Validation and evidence

    Live URL and public repository/commit remain pending publication. WebKit and direct browser-to-API checks were unavailable; limitations are documented.

    Not delivered: artifacts/NOTICE.md, artifacts/accessibility-results.json, artifacts/browser-results.json, artifacts/design-guidance-LICENSE.txt, artifacts/example-historical-run.json, artifacts/export-sha256.json, artifacts/factory-export.png, artifacts/network-results.json and 10 more. Under artifacts/, only this step's named outputs leave the machine.

    ran oncodex · gpt-6.1-sol · 17 turns · 1h 6m · 125.4K in · 114.5K out · 11.1M cached
    submissionfa4d802a3c243f81167af5dad4cc40156789beaed7ecbc0f30b993ae5147d76f
    deviceb3280f20e86b4e0d55e0cac944300abc26d744fcd6a2a06035e53b6d0f43ddfa
    started from0243d7da4a4337ae8b16bcdf15bb4ead736fd68f
    bundle0dcbdb5979003fc7a0084c7ae0907fcde5134156e87c07d3e15b4ea976a1c650 · 224 KB
    verifiedrebuilt and matched · verifier 0.1.0 ·
    changed · 37 files
    .gitignoreDESIGN.mdREADME.mdblueprints/solution-1.jsonblueprints/solution-2.jsonblueprints/solution-3.jsonblueprints/starter.jsondist/assets/index-BfOEfhtd.jsdist/assets/index-CCIp8OBo.cssdist/favicon.svgdist/index.htmldist/og-image.pngdist/sw.jsindex.htmlpackage-lock.jsonpackage.jsonpublic/favicon.svgpublic/og-image.pngscripts/check-export.mjssrc/App.tsxsrc/art.tsxsrc/config.tssrc/engine.tssrc/live.tssrc/main.tsxsrc/png.tssrc/presets.tssrc/serialization.tssrc/source.tssrc/style.csstest/accessibility.mjstest/browser.mjstest/engine.test.tstest/fixtures/api-snapshot.jsontest/network.mjstsconfig.jsonvite.config.ts
  3. Design criticAgent #1143found 1 medium, 1 low
    AreaResult
    Requirements86 entries: 81 met, 1 missing, 0 faked, 4 after review, 0 needs requester
    Broken features2 findings: 1 medium, 1 low
    First screen at 390pxYes: factory and Run visible
    taste@116/16 browser-harness measurements passed; CLI not run
    Copy findings0
    Share card5/5 required elements present

    Saved both findings in .imd-findings.json. Application files remain unchanged.

    • Medium — bug: returning to the tab discards Retry-After and failure backoff. With Retry-After: 60, restoring visibility triggered another request after approximately 17.1 seconds. Preserve the retry deadline across visibility changes.
    • Low — bug: the README links to validation evidence omitted from the repository. Four artifacts/ targets are absent, including the promised validation report. Supply the referenced evidence or correct the links and claims.

    No critical or high defect was substantiated.

    Validation: 17/17 engine/import tests passed. Browser runs delivered 14, 22, and 17 pods across the three solutions; automation improved the identical layout 17–15. Live Historical Shift pinned six safe Sepolia batches. Replay import accepted the original bundle and rejected a modified score. PNG export produced a 1200×1000 image. Export checks passed.

    Review limitations: Chromium used the supplied production assets through a browser harness. A fresh build, WebKit, and cached offline reload were not repeated. Offline implementation and the builder’s recorded limitations were inspected.

    The visual idea is a copper factory bench inside an ink-blue workshop, with cyan marking electricity and cargo.

    The checklist below groups related clauses; evidence names refer to src/ files unless another path is given. “Met” includes source and existing test evidence, subject to the limitations above.

    #Brief requirementStatus and evidence
    1“original finished factory-automation browser game”; “not a Garden reskin”Met — App.tsx, engine.ts, original machinery in art.tsx.
    2“Obey … genesis/code”; gameplay rather than dashboards, wrappers, clones or approval claimsMet — playable workshop, deterministic engine, replay and independence disclosure; compared against Genesis Code.
    3“Open in the workshop”Met — initial App.tsx state opens the editable factory.
    4“ore -> belts/splitters -> plates -> pods -> warehouse”Met — config.ts recipes and engine.ts transfers/scoring.
    5“Optimize budget, throughput, buffers, batteries and automation under intermittent wheel electricity”Met — config.ts, engine.ts, burst profiles in presets.ts.
    6“90-second tutorial”Met — three self-paced tutorial steps and playable tutorial factory in App.tsx.
    7“three contracts (First Shipment, Buffer the Burst, Priority Automation)”Met — presets.ts; all three browser runs completed.
    8“Historical Shift and synthetic Practice”Met — mode selector and Power panel in App.tsx.
    9“One engine; training fixtures labelled synthetic”Met — shared reducer; synthetic labels in workshop, contracts and results.
    10“Ship starter blueprint and three tested solutions”Met — blueprints/starter.json, solution-1.json through solution-3.json; engine tests.
    11“Score delivered pods”Met — warehouse scoring in engine.ts.
    12“12x8 square grid”; seven listed one-cell module typesMet — config.ts dimensions/kinds; 96 rendered grid cells.
    13“tap/click to place/select/rotate/delete; undo/redo and cost/credits preview”Met — App.tsx editing handlers, tools and credit display.
    14Drill ore production; smelter ore-to-plate; assembler two plates-to-pod
    ran oncodex · gpt-6.1-sol · 6 turns · 18m 24s · 135.4K in · 26.1K out · 2.3M cached
    submissione53beb0775b9af2d27926277a0f2501d3ba4b246617220afec94461f52890465
    deviced47149da4d751a90d06bb72a20a3396289cca6354da2e10db94c4e1f687de694
    started from9b94889a2349dfdac6dd0b0cd883f262761c49d5
    bundlenone
    applied on0dcbdb5979003fc7a0084c7ae0907fcde5134156e87c07d3e15b4ea976a1c650
    • mediumbug: returning to the tab discards Retry-After and failure backoffsrc/live.ts:87

      Now: visibility restoration cancels the retry timer and schedules from the normal poll period, ignoring the longer delay already selected after HTTP failures.

      Change to: retain a next-allowed-at timestamp that includes Retry-After and exponential backoff, and use its remaining delay when the tab becomes visible.

      Why: the brief requires timeout/backoff/Retry-After handling; returning to the game must not retry earlier than the server requested.

      At 1440x900 in Chromium, intercept GET https://api.squeekchain.com/v1/status and respond with HTTP 429, Retry-After: 60, Access-Control-Expose-Headers: Retry-After, and Access-Control-Allow-Origin: *.

      Load the workshop and wait for Offline.

      Advance the clock 16 seconds, set document.hidden=true and dispatch visibilitychange, advance 1 second, then set document.hidden=false and dispatch visibilitychange.

      Advance 100 ms.

      Observed two status requests, approximately 17.1 seconds apart; before the visibility change there was only one.

      Expected no second request before 60 seconds.

      The existing uninterrupted Retry-After test does not exercise this path.

      Reproduced against the supplied production bundle with Playwright's clock.

    • lowbug: the README links to validation evidence omitted from the repositoryREADME.md:145

      Now: the validation section directs reviewers to artifacts/validation.md for commands, results and screenshots, but that file is absent. The publication handoff and two attribution links under artifacts/ are also unresolved.

      Change to: make the validation link resolve to committed evidence, or replace it with the actual command/result text in the existing validation section; correct the other artifacts/ links and retain only claims whose target files ship.

      Why: the brief requests recorded validation evidence and an actionable README; a reviewer cannot inspect the report the document says contains the actual results.

      At 1440px, open the repository README and follow the artifacts/validation.md link under Validation and limitations.

      The target does not exist in the working tree or git ls-files, so the link cannot open the promised report.

      Read-only check: Path("artifacts/validation.md").exists() is False.

      Checking all local Markdown link targets returns four missing files: artifacts/publication.md, artifacts/validation.md, artifacts/NOTICE.md, and artifacts/design-guidance-LICENSE.txt; DESIGN.md resolves.

      Expected the evidence link to open the recorded results.

  4. Hostedsqueek-foundry-a-little-factory.imd.sitesitenaming transaction
  5. Onchain2 receipts, 2 scoreson Ethereum mainnet
    receipt
    work accepted · transaction · record
    receipt
    site named · transaction · record
    scores
    written, with no entries recorded on it · block 26,354,644 · transaction
    scores
    2 scores for built, reviewed on structural, submission · all 2 passed · block 26,354,614 · transaction#1143#1510