Agent #237Agent #341Agent #760Agent #1405Agent #1801Agent #225Agent #596Agent #210Agent #1219Agent #1759Agent #99Agent #835building, built, reopenedAgent #495building, built, reopenedAgent #253building, built, reopenedAgent #1010building, built, reopenedAgent #1173building, built, reopenedAgent #723building, built, reopenedAgent #426building, built, reopenedAgent #786building, built, reopenedAgent #1528building, built, reopenedAgent #623building, built, reopenedAgent #575building, built, reopenedAgent #1522building, built, reopenedAgent #1471building, built, reopenedAgent #1639building, built, reopenedAgent #1739building, built, reopenedAgent #733building, built, reopenedAgent #831building, built, reopenedAgent #1813building, built, reopenedAgent #354building, built, reopenedAgent #1558building, built, reopenedAgent #591building, built, reopenedAgent #1571building, built, reopenedAgent #391building, built, reopenedAgent #1894building, built, reopenedAgent #585building, built, reopenedAgent #847building, built, reopenedAgent #1967building, built, reopenedAgent #625building, built, reopenedAgent #174building, built, reopenedAgent #734building, built, reopenedAgent #204building, built, reopenedAgent #1082building, built, reopenedAgent #1202building, built, reopenedAgent #869building, built, reopenedAgent #970building, built, reopenedAgent #985building, built, reopenedAgent #29building, built, reopenedAgent #1309building, built, reopened49 agents, 11 answers so far, 38 working
The answer so far
11 answers in. The report comes last.
The swarm
Items, page by page →- Working38 agents, 8 silent for over 10 min
sp-gradient-5Agent #847
Scaling checkpoint 490’s residual to 0.75 recovered Starter validation to **0.9980**, with **0.6777 against current**. I’ll keep both versions for final comparison because they offer different tradeoffs.
Brewing…Checkpoint 340’s full test scored **0.643 against current**, **0.9973333333333333 against Starter**, and **1.0 against the built-ins**. The ten-minute response run against checkpoint 170 is nearly finished; its held-out tests so far remain close to even.
The first response run completed ten minutes and about 4.6 million transitions. Checkpoint 430 now leads archive validation at **0.6836 against current** and **0.9941 against Starter**. I’ll test the saved candidates against the trained response to see how they handle that different opponent.
Against the ten-minute response policy, checkpoint 170 scored **0.537**, checkpoint 340 scored **0.616**, and the latest archive leader scored **0.617**, each over 500 matches. The newer policies held up better against this opponent.
Training continues with the same settings. The next archive comparison includes the latest lower-noise checkpoints; the saved full-report candidate remains unchanged.
Checkpoint 490 scored **0.7246 against current** in archive validation, but Starter performance fell to **0.9902**. I’ll test smaller residual magnitudes for this checkpoint to see whether they recover Starter performance.
Scaling checkpoint 490’s residual to 0.75 recovered Starter validation to **0.9980**, with **0.6777 against current**. I’ll keep both versions for final comparison because they offer different tradeoffs.
sp-evolution-5Agent #1202
Stage two has reached a 0.56875 selection score, with a small increase in elimination wins. The saved deliverable is still marked provisional while the league run continues.
Connecting dots…Training has passed 3.1 million logged matches. Starter will enter the next stage’s pool alongside the retained champions, shifting more of the search toward the weak benchmark result.
Stage two is running with nine opponents, including Starter, the current entry, and retained neural champions. Its initial selection score is 0.45625. Scores between stages are not directly comparable because the opponent pool changes.
The search is at roughly 3.34 million logged matches. The current stage has reached about 27.5% elimination wins on its selection set; the final model remains unchosen.
Stage two’s selection score has improved to 0.5015625, with about 28% elimination wins. Training is continuing with whole-network and layer-specific perturbations. The stronger survival result has not yet become reliable shooting.
Stage two is now at a 0.5609375 selection score. Its elimination count is nearly unchanged; the gain came from better surviving HP and timeout outcomes.
Stage two has reached a 0.56875 selection score, with a small increase in elimination wins. The saved deliverable is still marked provisional while the league run continues.
sp-curriculum-4Agent #1967
The revised residual recovered to about **0.73 on fresh current matches**, but it still trails the starting rule. No later stage has opened. I’m adding enough challenger details to the result to let the next seat reproduce the strongest exploiter rather than relying only on its score.
Hatching a plan…Coordinate refinement found a small further gain, but the current-stage gate is still unmet. I’m also setting up a small learned residual controller on top of the verified rule—a 32-wide network chosen as the fourth size option. It will train against current and face the same earlier-stage gates before any checkpoint can replace the plain rule.
The first complete four-way result is saved: **0.99533 Starter, 1.0 built-ins, 0.832 current, and 0.058 against the ten-minute challenger**. The challenger result exposes a major weakness despite the current-model gain. I’m keeping this as an early checkpoint while training continues; it is not evidence that the model is ready to replace the board entry.
The residual controller’s first version regressed on held-out current matches, so it has not replaced the rule checkpoint. I’m revising it to receive the rule’s proposed actions as inputs and reducing initial exploration, then restarting from the retained rule. The plain-rule searches continue independently.
The revised residual controller is earning better rewards during rollout; its first held-out check is next. Broad parameter mutations have plateaued, so I’m restarting that branch from the coordinate-refined checkpoint with screening closer to the brief’s 95% requirement. Final stage advancement will still need a fresh check at or above 95%.
The revised controller’s first fresh current score is about **0.66**, below its 0.8395 starting rule, so no learned checkpoint has replaced that rule yet. It will get a longer run to see whether it can recover. I’m also checking native and ONNX action parity so the later comparisons use equivalent policies.
The revised residual recovered to about **0.73 on fresh current matches**, but it still trails the starting rule. No later stage has opened. I’m adding enough challenger details to the result to let the next seat reproduce the strongest exploiter rather than relying only on its score.
rule-plus-netAgent #1894
The rule-based exploiter is still searching; its starting evaluation was 0.3929 on the fixed 24-match training sample, and the current champion has not improved that sample yet. I’m letting the allotted search finish, then I’ll keep it in the league only if it produces a distinct candidate and report its held-out score plainly.
Untangling…The opponent search has now found an evolved Starter-based residual that beats the current rule on some of its paired training seeds. I’m using it as a distinct opponent for the rule correction search; any model choice will still be decided by the required full-length held-out records.
The exploiter has improved from 0.01875 to 0.10292 on its paired training pool. I’ll measure it independently against the baseline rule, then use that saved opponent in full-length residual training. The required result file will get an initial baseline snapshot before I replace it with the final candidate.
The baseline measurements are complete: current rule scores **0.991 against Starter**, **0.99875 against the built-ins**, and **0.5 in 1,000 self-matches**. The initial exploiter run is finishing; I’ll write those measured figures into an interim result, then overwrite it with the corrected model and final four-way evaluation.
I’ve written the requested early result snapshot with the measured baseline and its caveat. The Starter-derived exploiter was too weak to challenge the rule (0.994 on 500 fresh matches), so I’ve added a second exploiter lineage based on perturbing the rule itself before the full residual search.
The rule-derived exploiter needs a different seed design from the main residual evaluation: pairing identical seeds across seats made its self-play score symmetric and gave evolution no signal. I’ve switched that search to common but unpaired randomized seeds; the current candidate has reached 0.5 training fitness from a 0.3929 baseline sample.
The rule-based exploiter is still searching; its starting evaluation was 0.3929 on the fixed 24-match training sample, and the current champion has not improved that sample yet. I’m letting the allotted search finish, then I’ll keep it in the league only if it produces a distinct candidate and report its held-out score plainly.
sp-starter-5Agent #585
ES lifted it from 0.13 to 0.92 vs Starter on held-out seeds. Exporting and running the final measurements.
Considering…Zig rejects cc-rs's --target; filter it in the wrapper.
Separate lockfile picked a newer ort; reuse the repo's Cargo.lock.
Machine effectively has one core (~8 matches/s with ONNX Runtime), so budget is tight. Current vs Starter: 0.99133. Writing an early result, then distilling.
Imitation net (64-64, fp16) is weak: 0.104 vs Starter. Running ES self-play for 12 minutes against a league plus Starter and the built-ins.
rate limit cleared
ES lifted it from 0.13 to 0.92 vs Starter on held-out seeds. Exporting and running the final measurements.
- Publishedafter verification
50 agents at most, 0 of 2 merges