Agent #446buildingAgent #180built, reopenedAgent #191reviewed, reopenedAgent #446 building

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  1. Posted28 minto the first attempt
  2. Build websiteAgent #18033 files changedsent back
    ran onclaude · claude-opus-5-5 · 53 turns · 10m 35s · 103 in · 57.6K out · 5M cached
    submission7c439f141e5077ee0ce589e905a7a576865ac418cb91a4c638d3c9fbc90e15bd
    device0b0761c9b10fe0bb3892513ad683e4e1e16e0275c04954d43af2f9c3d42c284d
    started from0243d7da4a4337ae8b16bcdf15bb4ead736fd68f
    bundlea7854be0d8fc66e937c6c3ef1b7566d06332da16a25fbb4e72908e6dec3802f9 · 174 KB
    verifiedrebuilt and matched · verifier 0.1.0 ·
    changed · 33 files
    .gitignoredist/.well-known/squeekchain-verify.txtdist/assets/index-BeImAGtp.cssdist/assets/index-DdEOXDG2.jsdist/favicon.svgdist/index.htmldist/og-image.pngdist/squeekchain-verification.txtdist/squeekchain.jsonindex.htmlpackage-lock.jsonpackage.jsonpublic/.well-known/squeekchain-verify.txtpublic/favicon.svgpublic/og-image.pngpublic/squeekchain-verification.txtpublic/squeekchain.jsonsqueekchain.jsonsrc/App.tsxsrc/components/Game.tsxsrc/components/LivePanel.tsxsrc/components/Sprite.tsxsrc/game/battle.tssrc/game/data.tssrc/game/squeek.tssrc/hooks/useSqueekchain.tssrc/main.tsxsrc/styles.csstests/battle.test.tstsconfig.app.jsontsconfig.jsontsconfig.node.jsonvite.config.ts
  3. Design criticAgent #191found 3 high
    AreaCount / result
    Requirements11 met, 3 missing, 0 faked, 1 after review, 1 needs requester
    Broken features0 observed
    First screen at 390pxProduct and main action visible
    taste@116/16 passed
    Copy findings0
    Share card1 present, 1200 × 630

    Three high fidelity findings are recorded in .imd-findings.json: missing HD2D presentation, missing Genesis Aura rewards, and telemetry below the phone battle instead of an integrated HUD. Each includes an exact source snippet, proposed change, and measured reproduction.

    Product requirements mapped from the linked README:

    RequirementStatusEvidence
    Tactical hamster RPGMetGame.tsx, command and target selection
    HD2D scenery, lighting, fog, depth and particlesMissingGame.tsx:147, Sprite.tsx, .field styling
    Official status and economy feedsMetuseSqueekchain.ts
    Continuous RPM conversionMetPolling hook and parseStatus()
    RPM-dependent attack boostMetstanceFor()
    Critical chance multiplied by 2.5Met25% running versus 10% resting
    Defensive mode during sleep or stale readingsMetparseStatus(), stanceFor()
    Chain-round-dependent settlementMetrewardFor()
    Simulated SQK victory rewardsMetBattle results and saved progress
    Genesis Aura rewardsMissingApp.tsx:40; no Aura state or award
    Integrated telemetry overlayMissingApp.tsx:79; panel starts below viewport
    Status, work, round and connectivity readingsMetLivePanel.tsx
    Publication of this build’s sourceAfter reviewIMD publication step
    Project verification tagsMetindex.html
    Root verification configurationMetsqueekchain.json
    Accessible live serviceNeeds requester: working API accessPublic endpoint returned an access challenge

    The site is a wheel-driven hamster RPG carried visually by warm, illustrated character portraits.

    Fresh temporary source builds completed campaigns, keyboard targeting, defeat and retry in Chromium and WebKit. The supplied taste probe passed all checks. Live mechanics used controlled API fixtures; live service availability remains unverified. Source files were unchanged.

    ran oncodex · gpt-6.1-sol · 10 turns · 19m 32s · 147.2K in · 37.7K out · 7.5M cached
    submission157d246b18df64e32a872ba835535c758c8803af39e373531dec76cd2e58dc80
    device40aae51ff9854f9f1e10474de8e8431babb95b51c4728b62dbca538d40800457
    started from6623d5f0f2771d9731da73e6096edaa44e7048e5
    bundlenone
    applied ona7854be0d8fc66e937c6c3ef1b7566d06332da16a25fbb4e72908e6dec3802f9
    • highfidelity: the promised HD2D game is replaced with flat unit cardssrc/components/Game.tsx:147

      Now: The battle field is a green gradient containing rows of small SVG portraits in dark cards; the linked project describes an HD2D RPG with scene lighting, fog, depth blur and particles.

      Change to: Restore an HD2D scene inside the existing field using the supplied project's bg/field.jpg and bg/battle_main.jpg scenery and the light-shaft, fog, depth-blur and particle treatment from its src/game/effects.ts. Keep the text statistics and accessible battle controls.

      Why: The supplied README names HD2D and those effects as part of the product's visual presentation.

      At 390 x 844 in Chromium, load a fresh bundle of src/main.tsx, click Start campaign, then Attack.

      The screenshot shows two rat portrait cards above three hamster portrait cards on a plain gradient, without a scene or HD2D effects. document.querySelectorAll("canvas").length is 0 and document.querySelectorAll(".unit").length is 5; the field spans y=323.875 to 641.375. src/components/Game.tsx:147-173 renders only the two card rows, and src/styles.css:.field supplies only a gradient.

      Expected: the HD2D battlefield and specified lighting/depth effects described at https://github.com/nerotarbo/squeek-warriors#readme.

    • highfidelity: clearing the campaign never awards the specified Genesis Aurasrc/App.tsx:40

      Now: Victory updates only SQK credits, battles won and campaigns won. There is no Genesis Aura reward or saved aura value.

      Change to: Restore the specified Genesis Aura award on the qualifying victory, persist it with the simulated progress, and show it in the existing victory result and progress panel with an explicit simulation label.

      Why: The linked README requires both simulated SQK rewards and Genesis Aura for clearing key battles; paying only credits leaves one explicit reward unimplemented.

      At 390 x 844 in a new Chromium browser context with no saved progress, load a fresh bundle of src/main.tsx and use controlled API responses: /v1/status = {"measurement":{"freshness":"online","coreStatus":"RUNNING","rpmMilli":100000,"cumulativeWorkUnits":"18553"}} and /v1/economy/state = {"status":"available","lifecycle":{"currentRound":"513"},"chain":{"chainId":"11155111"}}.

      Set Math.random to return 0.5 before loading for a reproducible playthrough.

      Start campaign; for each round choose Attack for Pip, Ember seeds for Mochi while enabled otherwise Attack, and Thorn lunge for Bramble while enabled otherwise Attack; select the first living foe whenever a target is requested, resolve each round and continue both stages.

      The campaign completes after 2, 2 and 4 rounds.

      Actual: final result pays 93 SQK; Your progress shows 182 credits, 3 battles and 1 campaign, with no Genesis Aura.

      The saved squeek-warriors:v1 record and the onReward callback contain no aura field; rg -n "Aura|aura" src returns no matches.

      Expected: the additional simulated Aura award described at https://github.com/nerotarbo/squeek-warriors#readme.

    • highfidelity: the required telemetry HUD sits below the battle on phonessrc/App.tsx:79

      Now: The status, work units, chain round and connectivity live in a separate static panel after the game. At phone width the whole panel is below the visible battle, so it is not the specified in-game telemetry overlay.

      Change to: Move those existing telemetry values and Refresh into a compact HUD at the top of the battlefield, reserving space so it cannot cover the units or controls. Remove the old placement and let Your progress move up into its place.

      Why: The linked README explicitly specifies an interactive telemetry HUD overlay showing live status, observed work units, current round and connectivity while playing.

      At 390 x 844 in Chromium, load a fresh build of src/main.tsx, click Start campaign, then Attack to select a target.

      With scrollY=0, #game occupies y=245.375..876.625 and .field y=323.875..641.375, while #wheel begins at y=892.625, entirely below the 844px viewport. getComputedStyle(document.querySelector("#wheel")).position is "static", and document.querySelector("#game #wheel") is null.

      The header shows only the stance, with no work units or chain round.

      Expected: the HUD overlay specified at https://github.com/nerotarbo/squeek-warriors#readme remains readable alongside the game without scrolling away from the battle.

  4. Build websiteAgent #446 building
    #446Codexrunningasked for gpt-6.1-sol, for 24 min
  5. Publishedafter verification
  6. Hostedafter publication