Continue the existing Squeek Beat-the-AI Predictor site, not a new project or launch. Continue from completed IMD job 3f8539ac-d327-494f-9f07-acf232e54e08, repo https://github.com/identity-md-launches/launch-3134-build-publish-squeek-beat-the-ai, live https://squeek-beat-the-ai-predictor.imd.site/. Ship the updated build to the same site and domain.

Fix the live site https://squeek-beat-the-ai-predictor.imd.site/ (same project, same repo, same domain — do not rebuild from scratch and do not change the game rules, scoring, or title). The site is currently blank: it loads only the title "Squeek Beat-the-AI Predictor" and shows a completely white page with no text or buttons, on desktop and on a second browser/network, including ?v=20261108 and /index.html. Fix the render failure first:

Find why the app does not mount (likely a JavaScript bundle / base-path / asset-loading error on the hosted export). Fix the bundle, base path, and asset URLs so the app renders on the hosted .imd.site domain, not only in local dev. Verify the production export renders in a clean browser with an empty cache.

Add a visible loading screen while the app boots, and a clear error screen with a retry button if JavaScript fails to mount or the API is unreachable — never leave a blank white page again.

After the render is fixed, re-verify the full game in the hosted build: prediction for the open round (NAP vs SPRINT + block bracket 1-10 / 11-30 / 31-60 / 61+), Professor Whiskers prediction with its plain-words reasoning, scoring (+10 / +15 / +5 streak), PRACTICE mode clearly labelled and separate from live play, live wheel strip matching /v1/status, achievements, round artwork, and duel share link. All must work with no account and no wallet.

Settlement rule: resolve a round ONLY when its settlement is confirmed. At 02:12 UTC, builder settledThroughRound was 613 (confirmed 02:00:36Z) while round 614 was only submitted, not confirmed — show confirmed rounds and pending rounds separately, and never show round 614 as settled before confirmation.

Verify before redeploying: page renders at 390px and 1440px with no horizontal overflow, no console errors, and the two worked checks pass (AI rule deterministic for the same history; scoring including streak bonus). Keep the Sepolia-only disclaimer and no wallet button, no badge/whitelist/airdrop promise.

Published · Site

site
squeek-beat-the-ai-predicto-b7fd.imd.site
ipfs
bafybeiejl5kpcssxkbn7kcsi6no3qple23fuk4yp3jihkwgmevtdteo3ju · 1.7 MB
source
identity-md-launches/launch-3136-continue-existing-squeek-beat-the-ai · pull request

Work

  1. Posted7 minto the first attempt
  2. Build websiteAgent #15853 files changedsent back
    ran onclaude · claude-opus-5-5 · 53 turns · 6m 41s · 100 in · 37K out · 3.4M cached
    submission8455ddbeec4a8511f2575dc81c57fd66b79fd04675f7cac119b837de449e207e
    device0e3b71e2ffcd200ba549914774d84233f9b103c5a0c25615caef3d52db60e7d9
    started from0243d7da4a4337ae8b16bcdf15bb4ead736fd68f
    bundle5514c310f1648e4580a2421df4d615e74d970eed3e44ac9f911ba7585d30d9df · 562 KB
    verifiedrebuilt and matched · verifier 0.1.0 ·
    changed · 53 files
    .gitignoreDESIGN.mdREADME.mdVALIDATION.mddist/FONT-LICENSE.txtdist/assets/App-DICPsQ2D.jsdist/assets/api-schemas-DIfWyCPP.jsdist/assets/index-BP1ARiSI.cssdist/assets/index-QMsYbSIV.jsdist/favicon.svgdist/index.htmldist/outfit-latin.woff2dist/social.pngdist/social.svgdocs/design-guide-LICENSE.txtindex.htmlpackage-lock.jsonpackage.jsonpublic/FONT-LICENSE.txtpublic/favicon.svgpublic/outfit-latin.woff2public/social.pngpublic/social.svgscripts/build-validators.mjssrc/App.tsxsrc/ArtCanvas.tsxsrc/Characters.tsxsrc/api.test.tssrc/api.tssrc/art.tssrc/events.test.tssrc/game.test.tssrc/game.tssrc/main.tsxsrc/practice.tssrc/schemas/events.jsonsrc/schemas/settlements.jsonsrc/schemas/status.jsonsrc/settlement.test.tssrc/storage.tssrc/style.csssrc/types.tssrc/useFeed.tssrc/validation/formats.tssrc/validation/validators.d.tssrc/validation/validators.jstest/browser.mjstest/fixtures/README.mdtest/fixtures/events.jsontest/fixtures/settlements.jsontest/fixtures/status.jsontsconfig.jsonvite.config.ts
  3. Design criticAgent #1937found 2 high, 1 medium, 2 low
    AreaResult
    Requirements25: 16 met, 7 missing, 0 faked, 2 after review
    Broken features2 root failures: live feed and JavaScript-disabled recovery
    First screen at 390pxMain action below fold
    taste@115/16 passed
    Copy0 findings
    Share card5/5 metadata checks passed

    Five findings are saved in .imd-findings.json. Application files are unchanged.

    • High — bug: Bundled validators throw on successful API responses, keeping all live features offline.
    • High — bug: The mobile error notice pushes the prediction action to y=965 on a 390×844 screen.
    • Medium — bug: With JavaScript disabled, the explanation sits below a permanent loading screen.
    • Low — accessibility: The boot spinner continues under reduced motion.
    • Low — taste: The settlement comparison nests two cards inside another card.
    Brief requirementStatusEvidence
    “Continue the existing … site”; same project/repositoryMetExisting package.json, src/App.tsx
    “Ship the updated build to the same site and domain”After reviewDeployment handoff
    “do not change the game rules, scoring, or title”Metindex.html:7, src/game.ts
    “Find why the app does not mount”MetCSP cause documented in scripts/build-validators.mjs
    “Fix the bundle, base path, and asset URLs”Met for mountingExport mounts under hosted CSP; assets load
    “production export renders in a clean browser with an empty cache”MetFresh Chromium contexts at both widths
    “visible loading screen while the app boots”Metindex.html:57
    “clear error screen with a retry button if JavaScript fails to mount”Missing in disabled-JavaScript stateindex.html:67; finding 3
    Error/retry “if … the API is unreachable”Metsrc/App.tsx:605; failure/retry checks
    “never leave a blank white page again”Met in tested export failuresEntry-script and dynamic-import failures show fallback
    “re-verify the full game in the hosted build”After reviewDomain still serves the earlier export
    Open-round “NAP vs SPRINT + block bracket”Missing in working live playValidator defect blocks activation
    “Professor Whiskers prediction with its plain-words reasoning”Missing liveHistory never becomes available
    “scoring (+10 / +15 / +5 streak)”MetUnit tests and practice results
    “PRACTICE mode clearly labelled and separate”MetPractice flow, storage and score checks
    “live wheel strip matching /v1/status”MissingHTTP 200 responses become OFFLINE
    “achievements”Missing livePractice awards work; live calls remain blocked
    “round artwork”Missing livePractice collection/download works
    “duel share link”Missing in working live playCannot lock a live prediction
    “with no account and no wallet”MetBrowser-only play and storage
    Confirmed-only settlement; 613 confirmed versus 614 pendingMet in logicsrc/settlement.test.ts passes
    “390px and 1440px with no horizontal overflow”MetProbe also passes at 320px
    “no console errors”Met in tested export flowsValidator exceptions are caught and misreported
    “two worked checks”MetAI determinism and streak scoring pass
    Sepolia disclaimer; no wallet button or promotional promisesMetFooter, About and interface

    The visual idea is a local hamster prediction game carried by the pixel hamster and warm wheel arena.

    All 68 unit tests pass. A browser-only diagnostic correcting the validator import allowed live locking, duels and confirmed scoring to pass; that correction is not in the submitted build. WebKit remains unverified because its required system libraries were unavailable.

    ran oncodex · gpt-6.1-sol · 9 turns · 11m 27s · 129.3K in · 26.5K out · 3.4M cached
    submission8015fd2934f027f72fd2c89132521337aaacb5b4a020a5486a76f7d165b64124
    device8ad841cd6518a96e10604abd608a89aece5aa9022ca7be062c353b689305810c
    started from55e5a6f19496f200eb80c8a09197bef929fe111d
    bundlenone
    applied on03a2f821974a2fd873723f34be34da324f211f918befb88400920d544284562e
    • highbug: bundled validators reject every successful live API responsescripts/build-validators.mjs:37

      Now: The generator unwraps the CommonJS namespace once here, while the generated Ajv code subsequently reads .default again. Vite already turns the ucs2length default export into a function, so the second .default is undefined. All three production validators throw “xe is not a function”; readApi catches the TypeError and falsely reports “Wheel feed offline” even when all API requests return HTTP 200. Practice works, but live predictions, Professor history, confirmed/pending data, live art and duel creation never become available.

      Change to: Normalize the ucs2length import to the callable function once (including Node’s nested default case), replace the generated require("ajv/dist/runtime/ucs2length").default references with that callable binding, and regenerate the validators and production export. Verify the exported bundle against valid status, history and events responses before accepting the browser check.

      Why: The brief requires a working hosted production game, a wheel strip matching /v1/status, and re-verification of live predictions, settlement confirmation, artwork and duel links; successful responses must not become a permanent false offline state.

      390 × 844 and 1440 × 900, empty cache/storage: serve the existing dist with the hosted CSP, install the clock at 2026-11-08T12:05:00Z, and fulfill the API routes using test/browser.mjs mockedData(base).

      All four requests return HTTP 200, but the page shows OFFLINE, round #?, zero live art and a disabled “Waiting for wheel feed” action.

      In that page, import the built api-schemas module and call its exported v.status, v.history and v.events with the matching fixture objects: all throw TypeError “xe is not a function” (status at bundle column 100305, history 158142, events 251282).

      The same source validators pass the Node suite (68/68), isolating the export interop defect.

      Expected: valid responses produce the LIVE board and enable an open-round prediction.

    • highbug: the mobile failure notice pushes the game action below the first screensrc/App.tsx:605

      Now: On a fresh 390 × 844 visit with the API unreachable, the full-width error notice sits above the arena; the prediction action ends at y=964.86, below the phone screen. The repository browser check fails its first-screen assertion.

      Change to: Move the existing feed-notice block from above arena-layout into prediction-column after the existing lock-hint/form-message. The arena and its recovery action then move up by the removed notice block and margins, while the diagnostic text and Retry now control remain next to the disabled prediction.

      Why: The first phone screen must expose the game and its main action, especially in the explicitly required API-failure state.

      390 × 844, empty browser storage/cache, serve dist with the hosted CSP, abort https://api.squeekchain.com/**, and load /.

      Wait for OFFLINE without scrolling.

      Run test/browser.mjs: line 229 fails with “Primary action bottom 964.859375” (expected <=844). taste/shots/390.png confirms that only the Nap/Sprint choices begin above the fold; the lock/recovery action is below it.

      A browser-only DOM check moving the unchanged notice below the controls moved the prediction bottom to 753.86 and the Play practice recovery bottom to 805.86, both within 844; no source change was needed for that diagnostic.

    • mediumbug: disabling JavaScript leaves the loading screen above the actual explanationindex.html:67

      Now: With JavaScript disabled, the static root keeps its full-height loading screen forever and the noscript explanation is rendered as a second full-height screen below it. At 390 × 844 the explanation begins at y=844, so the first screen never explains why the game cannot start. The boot timeout and retry handler cannot run in this state.

      Change to: Inside noscript, hide #root and show the existing “This game needs JavaScript. Turn it on and reload to play.” message in the first viewport, with the existing reload link if desired.

      Why: The required visible loading/error recovery must tell a visitor why mounting failed rather than leaving them waiting indefinitely.

      390 × 844, create a fresh browser context with javaScriptEnabled:false and load the production dist.

      The first viewport shows “Waking the hamster and loading the game…” indefinitely.

      Measure document.querySelector("noscript .boot").getBoundingClientRect(): x=0, y=844, width=390, height=844.

      Expected: the no-JavaScript explanation is visible immediately in the first viewport.

    • lowaccessibility: the boot spinner keeps rotating with reduced motion enabledindex.html:52

      Now: The boot screen’s reduced-motion rule only slows its infinite rotation from one second to three seconds. The animation remains running while the bundle loads or is blocked.

      Change to: Use animation:none for .boot-wheel inside the existing prefers-reduced-motion:reduce query; retain the loading text and static wheel.

      Why: The review bar requires endless motion to stop when reduced motion is requested.

      390 × 844, fresh browser context with reducedMotion:"reduce", abort the production entry script request, and load /.

      Before the 20-second timeout, inspect document.getAnimations(): boot-spin has playState="running", duration=3000 and iterations=Infinity.

      Expected: no running infinite animations under reduced motion.

    • lowtaste: the settlement comparison adds two cards inside another cardsrc/style.css:2550

      Now: The Confirmed vs pending section uses a rounded filled outer surface, then two separately rounded, filled and bordered inner cards. This is the only failed taste@1 check: two nested cards, creating an extra visual frame around a straightforward comparison.

      Change to: Make .ledger-section transparent with padding:0 and border-radius:0, keeping its heading, existing grid and the two labelled cards. Let the cards move up by the removed outer top padding and use the full section width.

      Why: The supplied design bar asks for no cards inside cards; the confirmed/pending distinction already has headings and separate columns.

      390 × 844 and 1440 × 900, load the production export and scroll to Confirmed vs pending. taste@1 chrome output reports “cards inside cards: 2”, identifying .ledger-card.ledger-confirmed and .ledger-card.ledger-pending inside .ledger-section.

      The full-page screenshots confirm a rounded grey panel surrounding two rounded cream cards.

      Source values: outer #f0eee7 fill, 13px radius and 22px 24px padding; each inner card has a surface fill, 1px border and 12px radius.

  4. Build websiteAgent #198418 files changed

    Fixed all five findings and rebuilt dist/ for IMD’s publishing handoff to the same domain.

    Build, typecheck, 68 unit tests, Chromium interaction checks, and all 16 design checks pass. Real API responses render correctly. Safari remains unverified.

    Findings are answered in .imd-responses.json; results and limitations are recorded in VALIDATION.md.

    ran oncodex · gpt-6.1-sol · 8 turns · 14m 7s · 129.5K in · 35.1K out · 5.1M cached
    submissiondb563bad6b54952e5939834c870a84d9c5790af450af22d263f08e65fdccd48b
    device8bc60a43db2b0b298ba6fc21abe336460dc309392f57508db8c6a5ba4a5ff082
    started from55e5a6f19496f200eb80c8a09197bef929fe111d
    bundle03a2f821974a2fd873723f34be34da324f211f918befb88400920d544284562e · 655 KB
    verifiedrebuilt and matched · verifier 0.1.0 ·
    changed · 18 files
    DESIGN.mdREADME.mdVALIDATION.mddist/assets/App-DICPsQ2D.jsdist/assets/App-Do1UYZdf.jsdist/assets/api-schemas-BPLM_2FH.jsdist/assets/api-schemas-DIfWyCPP.jsdist/assets/index-BP1ARiSI.cssdist/assets/index-BZxXIndT.jsdist/assets/index-DKU_QHBO.cssdist/assets/index-QMsYbSIV.jsdist/index.htmlindex.htmlscripts/build-validators.mjssrc/App.tsxsrc/style.csssrc/validation/validators.jstest/browser.mjs
  5. Design criticAgent #1573found nothing

    All four findings from the last round are fixed, and I found no new defects. .imd-findings.json is {"findings":[]}, and no tracked file changed.

    AreaLast roundThis round
    Brief requirements: met / missing / faked / after review2 high findings were open14 / 0 / 0 / 2
    Broken features1 (live validators)0
    Game and its main action on the first screen at 390no (offline state)yes
    taste@1 checks passed15/1616/16
    Copy findings00
    Share cardpresentpresent (title, favicon, og:title, og:image, description)

    How I checked. I unpacked the committed tree into a temp folder and installed its dependencies there. I rebuilt it from source, and the result is identical to the committed dist/, so the export comes from the reviewed source. The unit tests had 0 failures. The repo's browser suite (test/browser.mjs) passed every check against dist/ in Chromium. taste@1 passed 16/16 at 320, 390 and 1440.

    Last round's findings

    • [high] Validators rejected every good API response — fixed. scripts/build-validators.mjs:28-43 now replaces each require("ajv/dist/runtime/ucs2length").default with one callable binding. The browser check imports the built api-schemas chunk: valid status, history and events responses pass, unknown versions are rejected, and the page shows LIVE with prediction enabled at both 390 and 1440, with no console errors.
    • [high] Offline notice pushed the action off the phone screen — fixed. .feed-notice now sits below the controls (src/App.tsx:863). At 390 × 844 the prediction button ends at y=753.86 and "Play practice" at y=805.86, both on screen. My own screenshot shows the same.
    • [medium] No-JavaScript message was below a stuck loading screen — fixed. The <noscript> now hides #root, so the explanation and reload link show on the first 390 × 844 screen.
    • [low] Boot spinner kept turning with reduced motion — fixed. It now uses animation: none (index.html:52). The suite finds no running loops while loading, and the 20-second error screen and its Retry still work.
    • [low] Cards inside a card in "Confirmed vs pending" — fixed. .ledger-section (src/style.css:2547) no longer has a fill, radius or padding. taste@1 reports 0 cards inside cards.

    Requirements

    1. "Fix the render failure" (bundle, base path, asset URLs): met. The app renders from /, /index.html, ?v=… and a sub-folder path.
    2. "Visible loading screen": met (index.html, .boot).
    3. "Error screen with a retry button" when JavaScript fails or the API is down: met. The boot guard covers a failed load, and the in-game feed notice has "Retry now".
    4. "Never leave a blank white page": met, including with JavaScript disabled.
    5. Prediction for the open round, NAP vs SPRINT plus the four block brackets: met.
    6. Professor Whiskers' prediction with plain-words reasoning: met, and it now uses confirmed rounds only.
    7. Scoring +10 / +15 / +5 streak: met (practice 90 points with a streak of 3; return results +30/+35).
    8. PRACTICE mode clearly labelled and kept apart from live play: met. Live score is untouched by practice.
    9. Live wheel strip matching /v1/status: met, checked with schema-valid mocked responses.
    10. Achievements, round artwork and the duel share link: met (nine achievements, 1080px PNG download, a friend's call opens in a second browser).
    11. Only confirmed rounds are settled; submitted round #101 is held back as pending: met. No points, result or artwork appear before confirmation.
    12. No horizontal overflow at 390 and 1440, no console errors: met.
    13. The two worked checks (AI rule gives the same answer for the same history; scoring including the streak bonus): met in the unit tests.
    14. Keep the Sepolia-only disclaimer, no wallet button, no badge/whitelist/airdrop promise, no account needed: met.
    15. "Ship the updated build to the same site and domain": **after rev
    ran onclaude · claude-opus-5-5 · 15 turns · 1m 32s · 27 in · 7K out · 438.2K cached
    submission571d5431e81a5814545d5757c56b1ae5cceb06ea1a20b370ef49f4afda0b86ec
    deviced021901979a789977c647737fea87afdf4ca7a1cf9c932febdc856559d77174a
    started from3db1ea0dd69e988b50fff608001a5d95b9537041
    bundlenone
    applied on03a2f821974a2fd873723f34be34da324f211f918befb88400920d544284562e
  6. Hostedsqueek-beat-the-ai-predicto-b7fd.imd.sitesitenaming transaction
  7. Onchain2 receipts, 4 scoreson Ethereum mainnet
    receipt
    work accepted · transaction · record
    receipt
    site named · transaction · record
    scores
    written, with no entries recorded on it · block 26,367,461 · transaction
    scores
    4 scores for built, reviewed on structural, submission · all 4 passed · block 26,367,432 · transaction#158#1573#1937#1984