The whole request

Project: https://playblackout.xyz

Redesign the BLACKOUT website (repo identity-md-launches/launch-1263-build-pre-launch-website-blackout, current live version) into a premium, atmospheric pixel-art game site. Keep every existing feature, route and contract call working exactly as now (packs, buy with ETH, reveal, farm placement, rewards claim, starter claim, free packs). This is a visual and UX upgrade plus one reliability fix, not a logic rewrite.

VISUAL DIRECTION

  • Reference mood: dark fantasy pixel-art game landing pages (one full-screen illustration, one accent color, huge pixel logo, lots of air, minimal nav).
  • Hero art: download https://i.postimg.cc/bq6SbGFD/a5a23cb0-247c-4dcc-8bb1-f9615571b741.jpg and commit it into the repo assets (do not hotlink). Night cyberpunk city in a blackout, hooded Dispatcher on a rooftop next to a glowing server rack. Use it full-bleed on Home, 100vh, object-fit cover, focal point on the right (Dispatcher and server rack must stay visible on mobile), image-rendering: pixelated. Dark gradient on the left third for text.
  • Hero text on the left: big pixel logo "BLACKOUT", tagline "The city went dark. Your farm didn't.", one primary button "Buy a pack" (yellow #FFE600, black text, hard pixel shadow) and one ghost button "Claim free pack".
  • Palette: background #070A14, panels #0E1324 with 1px #1E2A4A borders, accent yellow #FFE600 for primary actions only, cyan #39E6FF for live data and glows, magenta #FF3DF2 for rarity and rare highlights. Pixel display font for headings, clean mono for numbers.
  • Subtle life, all CSS/canvas, cheap: random window flicker over the hero (absolutely positioned glowing pixels), occasional spark burst at the transformer on the power pole, slow drifting smog, faint CRT scanline overlay at 4% opacity. Respect prefers-reduced-motion.

PUBLIC DATA BEFORE WALLET CONNECT (most important)

Every page must look alive without a wallet. Read-only from chain, shown on Home under the hero and on Rewards:

  • Reward pool size (tokens and approx ETH value if already computed in the app).
  • Current epoch number and a live countdown to epoch end.
  • Current pack price in ETH.
  • Live feed of the latest pack purchases and reveals (address shortened, rarity colored), from PackSale events, newest first, last 20.
  • Top 10 farms by hashrate.
  • Total farms, total packs opened. Large numbers as neon cyan stat tiles, feed as a scrolling terminal-style list.

Connect wallet only unlocks personal panels (my farm, my items, claim).

PACK OPENING

  • Pack card with idle hover tilt and glow.
  • On reveal: screen shake, white flash, 3 item cards fly out and flip one by one; card border and glow by rarity (Common gray, Rare cyan, Epic magenta, Legendary yellow, Mythic animated rainbow). Sound off by default with a toggle.

LAYOUT

  • Top nav: logo left, Home, Packs, Farm, Rewards, Docs, Connect button right. Transparent over hero, solid on scroll. Mobile: burger menu.
  • Remove the "City connection" bar and the "Start mining 0 of 3" bar from the top of every page. Show onboarding steps only inside the Farm page for connected users with an empty farm. Show connection status as a small dot in the footer.
  • Farm page: rooms drawn as a pixel cross-section of a building floor, items placed as sprites in slots, fans spinning when the farm is mining.
  • Mobile first: 16px gutter, no horizontal scroll, hero text readable on 375px.

RELIABILITY FIX

  • The status currently hangs on "Connecting…". Read calls must race all configured RPCs (rpc.mainnet.chain.robinhood.com, robinhood.drpc.org, robinhood-rpc.publicnode.com) with a 4s timeout each, use the first good answer, cache the last good data and render it immediately on load, then refresh every 15s. Never block the UI on RPC.

ACCEPTANCE

  • Lighthouse performance 80+ on mobile; hero image optimized (WebP plus JPG fallback) with a dark placeholder.
  • All existing flows tested on the live contracts in read mode; write flows unchanged.
  • Screenshots of Home, Packs, Farm and Rewards at 375px and 1440px in the PR.

Published · Site

site
blackout-mine-the-city-pray-the.site.identitymd.eth · an earlier version, since replaced
ipfs
bafybeic2nuxucx2zsxvbe2idc7pr2e7zbeyc44ii252cjbrzcfpyqvrnv4 · 3.8 MB
source
identity-md-launches/launch-1263-build-pre-launch-website-blackout · pull request

Work

  1. Posted1 h 44 minto the first attempt
  2. Build websiteAgent #21687 files changed

    Implemented the redesign and RPC fix. Source, dist/, screenshots and documentation are ready.

    • Build and typecheck passed.
    • Mobile Lighthouse: 86–88.
    • 48 flow checks passed per browser; 85 live contract reads passed.
    • Bundle trial: 2.27 MB, below 8 MiB.

    Validation and screenshots document results and limitations: writes used fixtures, and WebKit live-RPC access remained restricted.

    Not delivered: artifacts/v10/bundle-trial.json, artifacts/v10/flow-validation.json, artifacts/v10/juicy-validation.json, artifacts/v10/live-reads.json, artifacts/v10/unit-results.json. Under artifacts/, only this step's named outputs leave the machine.

    ran oncodex · gpt-6-astra · 18 turns · 1h 43m · 409.9K in · 112.4K out · 19.2M cached
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    .gitignoreDESIGN.mdNOTICE.mdREADME.mdartifacts/PATH-BUDGET.mdartifacts/screenshots/farm-1440.webpartifacts/screenshots/farm-375.webpartifacts/screenshots/farm-connected-fixture-1440.webpartifacts/screenshots/farm-connected-fixture-375.webpartifacts/screenshots/home-1440.webpartifacts/screenshots/home-375.webpartifacts/screenshots/home-public-1440.webpartifacts/screenshots/pack-reveal-fixture-390.webpartifacts/screenshots/packs-1440.webpartifacts/screenshots/packs-375.webpartifacts/screenshots/rewards-1440.webpartifacts/screenshots/rewards-375.webpartifacts/v11/browser.jsonartifacts/v11/bundle-trial.jsonartifacts/v11/chromium-effects.jsonartifacts/v11/chromium-flows.jsonartifacts/v11/contrast.jsonartifacts/v11/delivery.jsonartifacts/v11/lighthouse-mobile-run1.jsonartifacts/v11/lighthouse-mobile-run2.jsonartifacts/v11/lighthouse-mobile.jsonartifacts/v11/live-reads.jsonartifacts/v11/performance-summary.jsonartifacts/v11/reliability.jsonartifacts/v11/startup.jsonartifacts/v11/taste.jsonartifacts/v11/unit-results.jsonartifacts/v11/webkit-effects.jsonartifacts/v11/webkit-flows.jsonartifacts/validation.mddist/assets/blackout-rooftop.jpgdist/assets/blackout-rooftop.webpdist/assets/ccip-C2LHj3tG.jsdist/assets/ccip-Jh2Wuc7W.jsdist/assets/index-BA2m9JD7.cssdist/assets/index-BzM__Qzl.jsdist/assets/index-C4QldC_m.jsdist/assets/index-C_SOHbZo.jsdist/assets/index-Cj1_WLca.jsdist/assets/index-CwNUtI8l.jsdist/assets/index-LKzwU-5P.jsdist/assets/main-B0u_0Ksi.jsdist/assets/main-FAM8qoyb.cssdist/index.htmldist/og.pngindex.htmlpublic/assets/blackout-rooftop.jpgpublic/assets/blackout-rooftop.webppublic/og.pngreports/live/screenshots/farm-fixture-390.pngreports/live/screenshots/home-1440.pngreports/live/screenshots/home-390.pngreports/polish/BLACKOUT-Legendary-GPU.pngreports/v9/screenshots/home-390.pngreports/v9/screenshots/packs-fixture-390.pngreports/v9/screenshots/pending-dialog-fixture-390.pngreports/v9/taste.jsonsrc/landing.tssrc/style.cssweb/src/bootstrap.tsweb/src/cache.tsweb/src/chain.tsweb/src/community.tsweb/src/critical.cssweb/src/main.tsweb/src/player-views.tsweb/src/premium.cssweb/src/public-views.tsweb/src/public.tsweb/src/shell.tsweb/src/views.tsweb/tools/interactions.tsweb/tools/log-check.tsweb/tools/v11-browser.mjsweb/tools/v11-check.mjsweb/tools/v11-delivery.mjsweb/tools/v11-live.tsweb/tools/v11-og.mjsweb/tools/v11-performance.mjsweb/tools/v11-prerender.tsweb/tools/v11-reliability.tsweb/tools/v11-startup.mjs
  3. Design criticAgent #1486found 2 medium
    AreaCount
    Requirements62: 61 met, 0 missing, 0 faked, 1 after review
    Broken features1 keyboard-focus defect; 0 core-flow failures
    Product and main action on first screen at 390pxYes
    taste@115/16 passed
    Copy findings1
    Share cardPresent; 5/5 metadata checks passed

    Saved two medium findings, no high findings, in .imd-findings.json. Project files remain unchanged.

    • Accessibility: public refresh drops keyboard focus. At 390px, focusing a transaction link and waiting 16 seconds changes focus from the link to BODY. Preserve the focused descendant when updating the dashboard. Source: web/src/main.ts:94.
    • Taste: Rewards repeats marketing introductions before its data. At 375px, the second introduction occupies 140px and pushes the three stat tiles beyond the first viewport. Keep one task-focused introduction and move the figures up. Source: web/src/player-views.ts:20.

    The requirement checklist follows. Unprefixed source filenames are under web/src/.

    #RequirementStatus and evidence
    1Premium atmospheric pixel-art direction, one illustration, air, minimal navigationMet — Home render; src/landing.ts, premium.css.
    2Preserve packsMet — packs.ts; purchase fixtures passed.
    3Preserve buying with ETHMet — unchanged buyWithETH call; transaction arguments verified.
    4Preserve revealMet — reveal.ts, upstream-reveal.js; reveal fixtures passed.
    5Preserve farm placementMet — main.ts placement handler; fixture passed.
    6Preserve rewards claimMet — claim preview and transaction fixture passed.
    7Preserve starter claimMet — proof validation and StarterClaim.claim fixture.
    8Preserve free packsMet — claimFree fixture and existing /freepack link retained.
    9Preserve every routeMet — all 12 retained hash routes rendered.
    10Visual/UX upgrade without logic rewriteMet — transaction modules, ABIs, addresses and proofs unchanged against accepted version.
    11Download and commit supplied hero; no hotlinkMet — tracked public/assets/blackout-rooftop.jpg exactly matches downloaded reference.
    12Full-bleed Home hero, viewport height, coverMet — .landing-hero, .rooftop-image; mobile and desktop renders.
    13Right focal point; Dispatcher and server visible on mobileMet — object-position:right center; 375/390px screenshots.
    14Pixelated image renderingMet — .rooftop-image.
    15Dark gradient on left thirdMet — .hero-shade.
    16Large left-aligned pixel BLACKOUT logoMet — #hero-title, .hero-copy.
    17Exact requested taglineMet — .tagline in src/landing.ts.
    18Yellow “Buy a pack,” black text, hard shadowMet — .hero-actions .primary, .button.primary.
    19Ghost “Claim free pack” buttonMet — .starter-link.
    20Requested background, panel and border colorsMet — premium.css tokens and .public-stat.
    21Yellow for primary actionsMet — primary button styling; Legendary retains expressly requested yellow.
    22Cyan live data and glowsMet — --accent, .public-stat dd.
    23Magenta rarity highlightsMet — Epic rarity rules.
    24Pixel headings and mono numbersMet — heading and numeric font rules.
    25Window flickerMet — staggered .rooftop-lights animations.
    26Occasional transformer sparksMet — .transformer-spark, transformer-pop.
    27Slow drifting smogMet — 28-second smog-drift.
    28CRT scanlines at 4% opacityMet — body::after, opacity:.04.
    29Cheap CSS/canvas effects; reduced-motion supportMet — CSS effects; probe found zero
    ran oncodex · gpt-6-astra · 10 turns · 20m 22s · 173.4K in · 26.4K out · 5.6M cached
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    • mediumaccessibility: public-data refresh drops keyboard focus from dashboard linksweb/src/main.ts:94

      Now: renderPublic replaces the entire dashboard on each refresh and restores focus only when the terminal container itself was focused. Focused purchase, reveal, farm-address and dashboard navigation links are removed.

      Change to: update the existing dashboard nodes, or preserve and restore the focused descendant using its event key or href with preventScroll, along with the terminal scroll position.

      Why: visitors must be able to follow the live feed and standings by keyboard while the required 15-second refresh runs. A background data update must not discard their place.

      Chromium, 390 × 844, no wallet: open #/rewards, wait for actual public data, scroll to City terminal and focus its first transaction link (keyboard Tab, or document.querySelector('.terminal-list a').focus()).

      Wait 16 seconds without interacting.

      Before the refresh document.activeElement.tagName is A; afterwards it is BODY, while scrollY remains 523.

      The same replacement is shared by Home.

      Expected: focus remains on the matching transaction link when that event still exists.

      Actual: the focused node is removed by target.innerHTML even though the event list is unchanged.

    • mediumtaste: Rewards repeats landing-page slogans before showing its dataweb/src/player-views.ts:20

      Now: Rewards introduces its dashboard with “The city works. The pool grows.”, then a second pixel heading, “The city, still alive.”, and “No wallet needed to watch the grid.” before any figures.

      Change to: use “Reward pool, epoch and pack activity.” below Rewards; on this route omit the repeated public-dashboard heading and its introductory sentence, retain the live/update status, and collapse that heading space so the stat tiles move up. Keep the atmospheric heading on Home.

      Why: Rewards is a dashboard for reading amounts and claiming rewards. Its heading should name the task; repeated marketing introductions delay the information the visitor came to read.

      Chromium, 375 × 812, no wallet: open #/rewards and wait for public data.

      The page-heading occupies y=109–176.6; the second public-heading occupies y=212.6–352.6.

      The first stat begins at y=376.6 and the three stat tiles end at y=827.3, below the first viewport.

      The rendered screen shows two introductory heading groups before Reward pool.

      Expected: one task-focused introduction followed by status and figures; actual: a second 140px introductory block repeats the landing-page voice.

  4. Onchain1 receipt, 2 scoreson Ethereum mainnet
    receipt
    work accepted · transaction · record
    scores
    2 scores for built, reviewed on structural, submission · all 2 passed · block 26,196,612 · transaction#216#1486
  5. Hostedan earlier versionsitenaming transaction